Here are some of my original ideas before discussing
      them with brothers, relations, and friends. I gave the subject a bit of
      thought, and then put my thoughts down on paper, and below is the result.
      
Please be aware that none of these suggestions are necessarily right,
      or the best options available. They are merely my own personal opinions
      and could be completely wrong, but I had to start somewhere! Below is part
      of a letter I sent to one of my brothers who said he was interested in the
      project, but wasn't sure where to start.
Maurice,
I have been giving the "Robot Wars" idea a bit
      more thought, and have put some ideas down on paper here. If you don't
      want all the waffle, you can go straight to the
      Summary paragraph at the end. If you
      want some more detail then read it all! 
 Have a look and if you're
      interested, we can have further chats. 
 Noel
 
        IntroductionHaving watched a number of robot war battles, there are several points 
        to consider when building a robot yourself. To my mind there are four 
        main areas that need to be considered, and within each of these, there 
        are a number of alternatives, each with their own pros and cons. The main 
        categories I think need to be carefully thought through are: 
  | 
        |||
 ShapeThe shapes seem to fall into several classes, some of which give you 
        a tactical advantage, and others that leave you vulnerable to attack. 
        The shell material can also provide advantages or leave you vulnerable. 
        Some of the plastic (or polycarbonate) materials seem to get punctured 
        very easily. Thin aluminum (eg less that 3mm) just doesn't seem to withstand 
        axe attacks very well either. A better cover material would be stainless 
        steel sheet, 2mm thick should do it. I think a fairly rigid triangular 
        based framework underneath the shell is also a must. Even in the shell 
        gets punctured, keeping it away from the delicate components inside will 
        make it survive a bit longer.  | 
        |||
 WedgesA wedge seems to give you the advantage of being able to slip underneath 
        opponents and turn them over. It also makes it easier to build a powered 
        scoop to actively raise or turn over opponents. There is a possibility 
        that the driving wheels could protrude both out from the bottom and the 
        top of the robot, which would allow it to continue should it be turned 
        over itself. Failing that, a scoop can act as a self-righting mechanism 
        if it is designed well enough.  | 
        |||
 TanksA fairly successful body shape has been the tank with caterpillar tracks. 
        They can run either way up (when they are not covered with a mudguards), 
        and if the tracks are of the right type, they can give good grip on the 
        floor. If the tracks aren't designed too well, they can be the Achilles 
        heel instead of a benefit because they have little grip on the floor, 
        or can loose the tracks of the runners.  | 
        |||
 OthersFor want of a better term, I have lumped all the rest together as "others". 
        Provided that the shape gives adequate protection of the vulnerable internal 
        components and will not leave the robot stranded if it gets turned over, 
        then any shape can be used.   | 
        |||
WeaponryThere have been countless so called "weapons" used by robots 
        that only pay lip service to the task of causing real damage. There seems 
        little point in having a weapon unless it has weight as well as speed 
        with which to inflict damage. Hypnodisk was one of the few that had real 
        damage capability. It had such a colossal flywheel that span at such a 
        high speed, that the damage it caused was considerable. Having swinging 
        hammers on a rotating spindle seems to offer little benefit when it can 
        be stopped after the first impact with the opponent. You need a weapon 
        with high momentum and a short "bite", and one that doesn't 
        come to rest after the first blow. You don't want a large bite on a rotating 
        weapon because it's a bit like moving a lathe's cutting tool too quickly 
        into the workpiece. You need to do it a bit at a time to get the best 
        result. E.g Hypnodisk works well because of this.  | 
        |||
 WeightThere are several different weight categories in Robot Wars. The ones 
        you see on Television are the heavy weights. The program producers also 
        choose robots that look appealing to the eye, are more impressive, and 
        will therefore attract more viewers. There are also lightweights, which 
        look more like the traditional radio controlled car racers. I think it 
        will be more interesting and challenging to build a heavyweight robot, 
        and in fact it may be difficult for it not to be a heavyweight by the 
        time you have batteries, gas cylinders, electric motors etc.,under the 
        bonnet. Weight also allows you to be more aggressive and not be pushed 
        about too much.   | 
        |||
 TransmissionThere seems to be only two alternative for transmission types: electric 
        and internal combustion engine (IC). If you choose IC, you need to have 
        a gearbox, clutch, etc, which is more complicated, heavy, and required 
        more room. Also you need to consider the fuel situation if you get turned 
        over. Electric motors are cleaner, don't require a gearbox or a clutch, 
        but do require electric batteries, which are heavy.   | 
        |||
 Control mechanismThe issues that immediately come to my mind are how to interface the radio receiver to the robot controls such as the motor control and weapon actuators. 
 My suggested alternative is to use a small microprocessor board that 
        connects directly to the receiver. These boards can be bought commercially 
        and have the added advantage of reducing the number of superfluous components. 
        Having given it a bit of thought, the processor board can take the place 
        of the servos in the above picture because it can perform the speed control 
        function of the motors itself. It can therefore remove the need to have 
        the joystick, as well as reducing the hardware needed in the associated 
        speed control circuit.   | 
        |||
 SummaryAfter carefully considering the various areas listed above, I think the 
        first draft Robot design should be as follows: 
  Components such as the motors can either be bought new (a bit
          expensive especially if the robot gets obliterated in the first few
          seconds) or from surplus stores or scrap yards. Could use motors from
          wheel chairs, lawnmowers, forklift trucks, invalid carriages, washing
          machines, etc. Car starter motors are NOT very suitable because they
          are "series field" motors and are very difficult to speed
          control. Other components can be obtained from various sources or
          scrounged from friends.  | 
        |||
Last updated 23rd Oct 2000